Valve's Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function CConnectionTransportUDPBase::Received_Data(), leading to an exception thrown from libprotobuf and resulting in a crash.
References
Link | Resource |
---|---|
https://github.com/ValveSoftware/GameNetworkingSockets/commit/d944a10808891d202bb1d5e1998de6e0423af678 | Patch Third Party Advisory |
https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/ | Exploit Third Party Advisory |
History
No history.
MITRE Information
Status: PUBLISHED
Assigner: checkpoint
Published: 2020-11-13T15:03:31
Updated: 2020-12-10T17:45:22
Reserved: 2020-01-07T00:00:00
Link: CVE-2020-6019
JSON object: View
NVD Information
Status : Analyzed
Published: 2020-11-13T16:15:18.463
Modified: 2022-11-03T17:51:21.280
Link: CVE-2020-6019
JSON object: View
Redhat Information
No data.