Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
References
Link | Resource |
---|---|
https://github.com/ValveSoftware/GameNetworkingSockets/commit/e0c86dcb9139771db3db0cfdb1fb8bef0af19c43 | Patch Third Party Advisory |
https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/ | Exploit Third Party Advisory |
History
No history.
MITRE Information
Status: PUBLISHED
Assigner: checkpoint
Published: 2020-12-03T13:34:00
Updated: 2020-12-10T23:20:49
Reserved: 2020-01-07T00:00:00
Link: CVE-2020-6017
JSON object: View
NVD Information
Status : Analyzed
Published: 2020-12-03T14:15:11.020
Modified: 2022-04-12T16:19:16.723
Link: CVE-2020-6017
JSON object: View
Redhat Information
No data.