Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
History

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cve-icon MITRE Information

Status: PUBLISHED

Assigner: checkpoint

Published: 2020-12-03T13:34:00

Updated: 2020-12-10T23:20:49

Reserved: 2020-01-07T00:00:00


Link: CVE-2020-6017

JSON object: View

cve-icon NVD Information

Status : Analyzed

Published: 2020-12-03T14:15:11.020

Modified: 2022-04-12T16:19:16.723


Link: CVE-2020-6017

JSON object: View

cve-icon Redhat Information

No data.