Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution.
History

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cve-icon MITRE Information

Status: PUBLISHED

Assigner: checkpoint

Published: 2020-11-18T14:11:49

Updated: 2020-12-10T20:52:23

Reserved: 2020-01-07T00:00:00


Link: CVE-2020-6016

JSON object: View

cve-icon NVD Information

Status : Analyzed

Published: 2020-11-18T15:15:13.193

Modified: 2022-10-21T19:37:44.887


Link: CVE-2020-6016

JSON object: View

cve-icon Redhat Information

No data.