Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution.
References
Link | Resource |
---|---|
https://github.com/ValveSoftware/GameNetworkingSockets/commit/e0c86dcb9139771db3db0cfdb1fb8bef0af19c43 | Patch Third Party Advisory |
https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/ | Exploit Third Party Advisory |
History
No history.
MITRE Information
Status: PUBLISHED
Assigner: checkpoint
Published: 2020-11-18T14:11:49
Updated: 2020-12-10T20:52:23
Reserved: 2020-01-07T00:00:00
Link: CVE-2020-6016
JSON object: View
NVD Information
Status : Analyzed
Published: 2020-11-18T15:15:13.193
Modified: 2022-10-21T19:37:44.887
Link: CVE-2020-6016
JSON object: View
Redhat Information
No data.