SV_SteamAuthClient in various Activision Infinity Ward Call of Duty games before 2015-08-11 is missing a size check when reading authBlob data into a buffer, which allows one to execute code on the remote target machine when sending a steam authentication request. This affects Call of Duty: Modern Warfare 2, Call of Duty: Modern Warfare 3, Call of Duty: Ghosts, Call of Duty: Advanced Warfare, Call of Duty: Black Ops 1, and Call of Duty: Black Ops 2.
References
Link | Resource |
---|---|
https://github.com/RektInator/cod-steamauth-rce | Exploit Third Party Advisory |
https://github.com/momo5502/cod-exploits/tree/master/steam-auth | Third Party Advisory |
History
No history.
MITRE Information
Status: PUBLISHED
Assigner: mitre
Published: 2019-04-19T22:08:01
Updated: 2019-04-19T22:08:01
Reserved: 2019-04-19T00:00:00
Link: CVE-2018-20817
JSON object: View
NVD Information
Status : Analyzed
Published: 2019-04-19T23:29:00.303
Modified: 2019-04-22T17:10:51.310
Link: CVE-2018-20817
JSON object: View
Redhat Information
No data.
CWE