Quake 3 engine, as used in multiple games, allows remote attackers to cause a denial of service (client disconnect) via a long message, which is not properly truncated and causes the engine to process the remaining data as if it were network data.
References
History
No history.
MITRE Information
Status: PUBLISHED
Assigner: mitre
Published: 2005-04-05T04:00:00
Updated: 2016-10-17T13:57:01
Reserved: 2005-04-05T00:00:00
Link: CVE-2005-0983
JSON object: View
NVD Information
Status : Modified
Published: 2005-05-02T04:00:00.000
Modified: 2016-10-18T03:16:14.770
Link: CVE-2005-0983
JSON object: View
Redhat Information
No data.
CWE